Visually, the Dead or Alive series was always a beautiful game, not just for fighting game standards, but in general when compared to other titles outside the genre, and 6 was no different. The EVO Japan incident was the one push that the game needed to get pushed in the spotlight leading up to its March release.ĭead Or Alive 6 Continued To Be Poetry In Motion It was a game that, despite its sexualization, could be proven to contend with other 3D fighters including Tekken and Soul Calibur. Reflecting on previous comments, the incident became a double-edged sword as D ead or Alive 6 was not featured as one of the main games for EVO 2019 later that year, but it became the talk among fighting game circles due to the absurdity of EVO’s response, turning the “core values” quote into a meme.įollowing that moment, Dead or Alive 6 was a rebellious game and an underdog compared to other fighters at the time. On a corporate level, Dead or Alive 6 was considered too provocative to be considered “esports,” as protecting the public image was something that many organizers, such as EVO, chose over giving the game a chance. Continuity Lived On Despite A Rough Start During its exhibition, the overabundance of sexual content shown was enough for EVO founder Joey Cuellar to pull the game’s ad from the tournament, citing the game went against the “core values” that EVO represented. At least he thanked the fans for their support, even though the fans never received similar treatment from the developers.īeginning with the infamous “Evo Japan” incident, Dead or Alive 6 could have been considered doomed from the start as much of its controversy stemmed from what made the series a talking point for the longest time. This decision was made months in advance, with producer Yohei Shimbori confirming that the series was “taking a break” during the first Fighting Game Publishers’ Roundtable in August. All Press Images Courtesy of Koei Tecmo Games All Good Things Must Never Have A Chance The announcement came out of nowhere, completely unrelated to the COVID situation as countries were beginning to enter a state of emergency at the time. It has been two years since Koei Tecmo announced that support for Dead or Alive 6 would cease following its April 2020 patch and many players were left holding the bag. Never had there been a game that I once shilled for, coming from a washed-up scrub to a mid-tier competitive player at best, and spent so much time investing only for Koei Tecmo to slap me and the rest of the community in the face. As of today, Dead or Alive 6 continues to be that large disappointment and I feel ready to talk about it in detail like a therapy session. Honestly, I am a bit saddened because here lies the biggest disappointment I’ve ever experienced in a video game for the longest time. I have my reasons and all of them are subjective. I understand this is a rare "1-Star" but this was one I didn't want to give away. A game that I felt had all the potential in the world that I once adored. Available as: Digital and Physical No Core Values?Īs Combo Breaker returned over the past weekend to great fanfare, I couldn’t help but think about one game that was missing from its robust lineup.
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